Catch Plimbo.
Throw them into the Incinerator.
Get money.
Repeat until heat death of the universe.

This is a plimbo

Disclaimers:

MASSIVE LAG on the HTML version it's my first ever export so I reccomend the executable i think

Press R incase Stuck

https://www.youtube.com/@KzuToast

for the music. I thank this fella

Download

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Plimbo Factory Unpatched 206 MB
Plimbo Factory Patch2 204 MB
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Comments

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10/10 aimtrainer

Liked it, though not cruel enough to my liking...

Might be better with incinerator upgrades(hotter incinerator, add spikes).

Or maybe add plimbux for paining the plimbos and add various torture plans that add pain points. Or maybe add a dragon for 24,000 plimbux that kills plimbos with its flame

but overall good idea

make a crueler version PLS

(1 edit)

played the download, liked it, but was relying on the plimbos jumping into the incinerator themselves and the global to get anywhere
i was using a trackpad, but even then, the sensitivity doesn't seem to be sufficient to catch them
i caught 6 in the 15 minutes i played

Alright lemme make a sensitivity slider, sorry bout that homie

Done I think

Turns out it was against the rules lul, I'll make it available after the jam when i upgrade it sorry :sob:

(+1)

BEST GAME

(+1)

What the FUCK did i just play

Did you NOT read the description


"Catch Plimbo.

Throw them into the Incinerator.

Get money.

Repeat until heat death of the universe."

(+1)

Epic game.. looks way more intimidating than it is, me and my plimbos learned to fly. From an incremental perspective it's cool how a literal arbitrarily complex space can be made navigable with nice upgrades. also like in it being generally rough you kindof smoothed out the worst of it but i'm left guessing for parts where you didn't whether it is actually that bad etc fun loose balance. 

I literally NEVER played this game until I released it. So there's Zero balance to it ๐Ÿ˜ญ


Right now playing though, biggest thing is to add a soft lock for the research upgrades because 3x gain for eยณ difficulty does NOT feel good lmao


But yeah glad you enjoyed it

lmao heck if I am going to suggest anything will let you play your own game.. rot13 spoiler text: V whfg yvxr ubj serr fcvevgrq vg vf, be ng yrnfg gur jnl lbh ner shaal. V guvax vg rfpncrf n ybg bs pbzzba gencf fb vg'f qrsvavgryl zrzbenoyr naq crefbany rira vs lbh qvqa'g trg gbb sne. V qvq yvxr ubj vgf cerggl hapyrne jung gb qb nf gur cynlre ohg jvgu n riraghny ernfba, nf gung vf n avpr srryvat fb lbh tbg yhpxl va gung jnl vs lbh jrer jbaqrevat ohg bgure gura gung lrf.

USER ERROR: No GDExtension library found for current OS and architecture (web.wasm32) in configuration file: res://addons/godot-jolt/godot-jolt.gdextension index.js:14050:18

at: load_gdextension_resource (core/extension/gdextension.cpp:911) index.js:14050:18

USER ERROR: Failed loading resource: res://addons/godot-jolt/godot-jolt.gdextension. Make sure resources have been imported by opening the project in the editor at least once. index.js:14050:18

at: _load (core/io/resource_loader.cpp:275) index.js:14050:18

USER ERROR: Error loading extension: res://addons/godot-jolt/godot-jolt.gdextension index.js:14050:18

at: load_extensions (core/extension/gdextension_manager.cpp:234) index.js:14050:18

USER WARNING: Invalid mix rate of 0, consider reassigning setting 'audio/driver/mix_rate'. index.js:14050:18

Defaulting mix rate to value 44100. index.js:14050:18

at: _get_configured_mix_rate (servers/audio_server.cpp:126) index.js:14050:18

Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread index.js:14050:18

WARNING: Glow is not supported when using the GL Compatibility backend yet. Support will be added in a future release. index.js:14050:18

at: environment_set_glow (servers/rendering/storage/environment_storage.cpp:387)

Dear god what I'm sorry what what even happened did it break

Run it with the browser console open, I've seen a lot of these in other games.

I'm running Firefox on Mac which is not great for Godot in general, but some of those issues should be fixable I think.